Conjuring the Azure Chariot

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Cost: 15 motes Target: Caster

The sorcerer's words of power create a billowing fog bank. Four cerulean horses coalesce from the mist, pulling a coach the hue of the noonday sky behind them. The horses snort steam and trail lightning sparks from their manes. Their hooves freeze the ground where they touch.

When the sorcerer takes the carriage's reins, the steeds launch themselves into the air, pulling the chariot behind them. Once the sorcerer tells the horses his destination, they circle once to get their bearings as they rise and then gallop away, leaving a trail of fog in their wake.

The azure chariot cannot be slowed or turned aside from its designated course. Attackers who cannot match the coach's speed may attack once as it passes (though this attack may take the form of a flurry), and the carriage soon outpaces even the longest-ranged weapons. Passengers in the azure chariot receive 90% cover from attacks. It also protects occupants and cargo from most ranges of temperature or weather, though extreme conditions such as hurricanes or blizzards still endanger both carriage and occupants.

This spell can be cast only during daylight hours. The spell lasts until the coach reaches its destination, the sorcerer lands it prematurely, someone dispels it with countermagic, or sunset. As the sun nears the horizon, the carriage slowly changes hue to match the twilight sky. The horses also gallop lower until the azure chariot lands, and disappears with the last sliver of the sun.

Azure Chariot

Speed: 100/200 mph

Maneuverability: 3R

Endurance: Until sunset

Crew: Only the sorcerer

Cargo: (Essence x 200) lbs., or 4 passengers

Armor: 25L/35B

Health Levels: Ux15/Mx5/Cx3/Ix2/D

Weapons: None