Impervious Sphere of Water

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Cost: 15 motes Target: Area

The sorcerer's anima flashes blue and green as it transforms the air in a 10-foot radius around her heart into a globe of fresh, magically breathable water. Its surface functions as a barrier with a soak of 20L/20B and 35 health levels. (See Exalted p. 153 for rules on attacking inanimate targets.) People inside the sphere cannot launch physical attacks against the world outside.

The water lasts as long as the sorcerer concentrates. While concentrating, she operates under the same restrictions as she did while shaping and releasing the spell—she may not move, speak or take actions except for activating her anima power. Others within the radius of effect have their actions constrained as they normally would when submerged, though they can still breathe. If the sphere is destroyed by countermagic, it is breached by damage or the sorcerer ceases concentrating, the water loses its magical properties and falls to the ground. As such, this spell sees another use during journeys through deserts or other areas where water is scarce.

This spell can also be cast underwater, in which case the water around the sorcerer becomes an impervious sphere of air.