River of Blood

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Cost: Template:15+m Target: Template:Flowing body of water

The caster's anima rises up as a deep vermilion serpent and strikes at a body of water no more than 500 yards away. The water turns into thick, red-black blood that flows downstream for a number of miles equal to the sorcerer's Essence, plus one mile per additional three motes spent in casting this spell. River of Blood may not be cast on ponds, lakes, seas or other bodies of water of which the caster cannot see the other side or that do not flow somewhere else. It can be cast on canals, aqueducts, fountains or even indoor plumbing.

This transmutation lasts a number of days equal to the sorcerer's Willpower. After the first six hours of the transmutations, plants within a mile of the blood-river begin to wither and die, for the blood-curse cannot nourish life. Beasts that live nearby flee for a healthier source of water, and the transformed water is useless as a source of nourishment, save for things that feed upon blood. The area soon reeks of rot and blood. Hungry ghosts and other unwholesome things are drawn to a cursed waterway. Mortals who remain within a mile of the afflicted water are likely to suffer consumption (see Exalted, p. 351).