Sting of the Ice Hornet

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Cost: 15 motes Target: Template:One creature

The sorcerer evokes a grayish cloud of Essence, speaks the Word of Sudden Frost—which deities in the North use to create blizzards—and points at a visible target within 300 yards. The Essence crystallizes into a swarm of ice shards that launch themselves at the target. These ice shards are about four inches long and half an inch thick. Although they shatter against steel, these slivers can chip stone surfaces and pierce wood up to one inch thick.

The sorcerer's player rolls (Perception + Occult) as an attack, adding a number of automatic successes equal to his Essence. This attack cannot be parried, and Dodge DVs decrease by two against it. The swarm of ice needles inflicts 12 levels of lethal damage and travels at 20 yards per tick until it reaches its target. The shards can follow their target up to 500 yards from the sorcerer, ignoring cover and other obstacles in their flight. The ice hornets remain in existence until either they attack their target, the target moves out of range, or a maximum of 30 ticks has elapsed, at which point they melt away.