The Princes of the Fallen Tower

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Cost: 30 motes
Target: Conjured automata

The sorcerer evokes a doorway of dark, rippling water in midair. Through the sheet of water lurch manlike creatures made of living, compacted rust. They number twice the sorcerer's permanent Essence. The creatures kneel once, then wait for the sorcerer to tell them what to destroy. Their long, rusty claws deal terrible wounds—while metal rusts, stone crumbles, wood rots and leather and cloth falls to dust. These automata have poor combat skills, but they can wreck a town or fortress.

A prince of the fallen tower's touch deals eight levels of lethal damage, just like its clawing attack, but it ignores the first six points of an object's soak. A touched object continues to take this same attack every five ticks, for the next two minutes (120 ticks, or 24 increments of damage). Enchanted objects or items made from the magical materials are immune to this erosion. So are living creatures. The princes attack people if the sorcerer specifically commands it or if the person interferes with their attempts at destruction. On its own, though, a prince will disintegrate the clothes off a person but leave him unharmed.

The princes of the fallen tower exist for a number of hours equal to the sorcerer's Essence, unless someone uses countermagic to dispel them (one at a time) or someone simply destroys them. They never stop looking for more things to destroy. A careless sorcerer who doesn't supervise them might find the princes demolishing his manse.

Price of the Fallen Tower

Motivation: To destroy all it can

Attributes: Strength 5, Dexterity 2, Stamina 5; Charisma 1, Manipulation 1, Appearance 2; Perception 3, Intelligence 1, Wits 2

Virtues: Automaton: Never fails Valor checks, never makes others.

Abilities: Athletics 2, Awareness 3, Craft (Earth) 3 (Demolition +2), Integrity 5, Martial Arts 1, Resistance 5

Join Battle: 5

Attacks:

Claw: Speed 4, Accuracy 4, Damage 8L, Defense 2, Rate 2

Soak: 8L/10B (Ferric body, 6L/5B)

Health Levels: -0/-0/-0/-0/-0/Incap

Dodge DV: 2 Willpower: 10

Essence: 2

Other Notes: Weapons that strike a prince do not disintegrate; neither does the ground under the automaton's feet. A prince must specifically strike with its hand to destroy objects. Emerald Countermagic is enough to stop the continuing disintegration caused by a prince's touch, but it will not stop the automaton from attacking again.