Drawing Blind Edge

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Cost: 20 motes
Target: One ghost

On her Cast Necromancy action, the caster bites her lip and blows a frigid red mist, which pales into crystalline pink rime, onto her hand. On her next action, she then plunges her frost-covered hand into a ghost's corpus as a (Dexterity + Martial Arts) attack (which may target immaterial ghosts). On a successful strike, the caster draws from the ghost a transparent blade that dances with pale blue flame.this blade is Blind Edge. Failing to affect a ghost with the spell.i.e., failing the roll.inflicts one level of unsoakable bashing damage on the caster every minute, as the cold spreads throughout her body. This damage accumulates until the necromancer succeeds in drawing the blade from a ghost or until it freezes her to death.

The weapon's base traits are those of a reaver daiklave (see Exalted p. 385). Each dot of her target's Essence lets the caster add one point to the weapon's Accuracy, Damage, Defense or Rate, but no individual trait may be raised above the necromancer's (Essence + Occult). This weapon inflicts half damage, calculated before soak, against living targets. Against the dead, it deals aggravated damage and can strike even immaterial ghosts.

Any ghost slain by the blade is sucked into it with a shriek and a burst of blue flame. Spirits consumed in this manner are doomed. For each ghost the blade devours, the caster may add to the blade's traits a number of additional points equal to the victim's Essence. The blade can destroy any number of ghosts, but the limit of (Essence + Occult) remains for each trait. Blind Edge remains until someone uses countermagic against it or until the caster stops using it, at which point the bluish-white blade turns deepest black and its captives are drawn, howling, into the Void.