Flesh and Bone Winds
Cost: 18m
Target: Caster
Gesturing at the ground around her, the necromancer makes it glow a faint ivory. One moment later, sharp knives of shattered bone and long, pink-and-red ribbons of flesh rupture the earth, rising to spin around the caster in a column one yard in radius. They obscure him and move with him, picking up the flesh and bone of the dead near him and shredding them to absorb them into the charnel whirlwind.
This spell adds a -1 external penalty to all closecombat attacks made against the caster and a -3 external penalty to all ranged attacks into or out of the maelstrom. Additionally, anyone caught in the death-storm suffers three dice of lethal damage each action she is exposed to it. Anyone the winds kill gets torn apart and added to the storm. Each body added to the storm thus increases the storm's radius by one yard. Every two bodies added to the winds increase both external penalties and the dice of damage by one. A maximum of (caster's Essence x 2) bodies can be added to the storm before it stabilizes and grows no larger.