Raise the Skeletal Horde

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Cost: 10m + 1m per zombie
Target: Corpses

As lightning flickers from a roiling, black ball of Essence in her hand, the necromancer calls fallen bodies to serve her as zombies, using any corpses within 100 yards. She can animate up to as many zombies as she has dots of (Intelligence + Occult + Essence), per casting. The corpses burst from their coffins, claw their way from the earth or simply lurch to their feet on her next action. Mausoleum doors, being buried six feet under and so on cannot impede the undead in their rush to serve their new master, but a significant force could do so.such as a dramatic character personally restraining them or a spell designed for this purpose.

Zombies stay animate for one scene if animated in daylight or until the next dawn. The necromancer can keep a permanent staff of zombies, but doing so requires committing one point of Willpower for every five zombies. If the necromancer spends those Willpower points, the zombies collapse, inanimate.