Template:Reading Motivation

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Reading Motivation (Investigation)

After several minutes of interaction or observation, a character can try to glean the truth of a subject's mood or personality with a successful (Perception + [Investigation or Socialize]) roll made by the player, using whichever Ability has a higher rating. The difficulty is equal to half the target's (Manipulation + Socialize), rounded up. If successful, the observer knows the other character's most dominant emotion and can place that emotion in the context of the current scene, if applicable. With twice the required number of successes, the observer can learn one current Intimacy that the other character has demonstrated in the scene or establish whether any Intimacy to another selected character in the scene exists. If a relationship exists, the observer also gleans whether the relationship is positive or rooted in animosity.

Characters can also evaluate motivation with (Perception + Investigation) at the listed difficulty as a standard dice action when they suspect another character in the scene has just lied. Success discovers whether the statement was a lie or significantly deceptive omission, though the character does not discern the truth.

Example: Anoria is at a party talking to a local politician and his wife. After her player rolls twice the difficulty in successes, the Exalt discerns that the politician is bored and feels no particular loyalty to his wife. He'll probably excuse himself with the first girl to proposition him. She files this information away for later use.