Template:Jumping

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Jumping (Athletics)

Heroic characters often find themselves needing to leap great distances in a single bound, whether to cross a yawning chasm, to jump between ships at sea or to snag a swooping opponent as she ascends to apparent safety. Without the aid of magic, characters can jump straight up a maximum number of yards equal to their (Strength + Athletics) total. Spending a point of Willpower adds an additional two yards, while stunts or Virtue channeling add yards equal to the bonus dice normally added. Wound penalties and mobility penalties from armor both directly subtract yards from a character's jumping distance. The distance a character can leap horizontally is double the vertical range. In gritty games, halve the number of yards characters can jump, rounded up.