Charge of One Hundred Generals
Cost: Template:1m per mount/rider pair or 5m per point of Magnitude, plus 1wp; Mins: Ride 3, War 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, War
Duration: One charge
Prerequisite Charms: Ebony Spur Technique
This Charm represents perhaps the most common Dragon- Blooded magical cavalry tactic still in widespread use. Although its value cannot be denied, it is only a pale shadow of the many Charms defined by The Thousand Correct Actions of the Upright Soldier. The Dragon-Blood must pay one Willpower plus one mote per horse and rider affected, including the Dragon-Blood herself. For the duration of a single charge, the Join Battle roll made for the Dragon-Blood who initiates the Charm applies to every rider in the formation, and the attacks of any of the riders are automatically resolved before any delayed attack actions on the part of the defenders. Furthermore, the player of any defender who suffers any damage must make an immediate Ride or Athletics roll to keep his character from being unhorsed or knocked down. The Dragon-Blood must ride with the charging allies, who cannot number more than (his permanent Essence x 5).
If used in Mass Combat, the cost is five motes per point of Magnitude in the Dragon-Blood's force, and the Charm cannot be used to enhance any unit with a Magnitude higher than 2. Instead of the effects described above, the Charm increases the unit's Drill and Might by one each for the duration of the charge, as well as the cavalry unit's Morale. If the defending force is required to make a rout check, the difficulty of that check also increases by one (Mass Combat).