Template:Predict Weather

From exalted2e
Revision as of 18:23, 9 January 2020 by Np (talk | contribs) (Created page with "===Predict Weather (Sail, Survival)=== Only the Celestial Incarnae know the plan of weather to come, and even these designs may be altered by the rituals of thaumaturges, the...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Predict Weather (Sail, Survival)

Only the Celestial Incarnae know the plan of weather to come, and even these designs may be altered by the rituals of thaumaturges, the spells of the Exalted, and the Charms of rogue spirits. Still, in the absence of such phenomena, enough patterns exist that knowledgeable characters can attempt crude weather predictions. Roll (Perception + Ability), with a difficulty of 2 in stable climates (i.e., Southern deserts are universally dry and hot) and 3–5 as appropriate to more tempestuous and unstable climes. The threshold on this roll indicates the number of days forward that the character can predict overall trends: clear skies, precipitation (light, heavy or torrential), overall temperature (freezing, cold, chilly, temperate, warm, balmy, sweltering) and similarly sweeping trends. Add one to the difficulty if the character uses Sail to make predictions on land or Survival to make predictions at sea. The base difficulty assumes the character uses the Ability best suited to the environment.