Template:Character Creation Summary Caste Lunar Exalted
Step One: Character Concept
- Choose concept, caste, and Motivation.
- Note caste's anima powers. Note Spirit Shape and Tell.
Step Two: Attributes
- Note that all Attributes start with one dot before you add any.
- Prioritize the three categories: Physical, Social, Mental (8/6/4).
- Choose Physical Attributes: Strength, Dexterity, Stamina.
- Choose Social Attributes: Charisma, Manipulation, Appearance.
- Choose Mental Attributes: Perception, Intelligence, Wits.
- Record Caste Attributes (3). Full Moon (Strength, Dexterity and Stamina), Changing Moons (Charisma, Manipulation and Appearance), No Moons (Perception, Intelligence and Wits).
- Select Favored Attribute (1). A caste Lunar may choose a single additional Attribute to be Favored. You cannot choose to Favor an Attribute that is already a Caste Attribute.
- You gain one additional Attribute dot that you may assign to one of your Caste or Favored Attributes.
Step Three: Abilities
- Note Survival as Favored Ability.
- Select one additional Favored Ability (may not be Survival).
- Select Favored Abilities (5; may not be the same as Caste Abilities).
- Choose Abilities (25). You may raise any of your Abilities to five without spending bonus points.
- Silver Pact Lunars must have a minimum of two dots in Survival and one dot in Archery, Martial Arts, Melee or Thrown.
- Distribute four Specialties amongst your character's Abilities.
Step Four: Advantages
- Choose Backgrounds (7—none may be higher than 3 without spending bonus points).
- Choose 8 Lunar Charms or Knacks (at least 4 Charms and 1 Knack). You may take which you meet the prerequisites for.
- Choose Virtues (5—none may be higher than 3 without spending bonus points).
- Choose Virtue Flaw.
Step Five: Finishing Touches
- Record Essence (2).
- Willpower: All characters begin with Willpower rated at 5 and it can be increased at a cost of 1 bonus point per dot.
- Calculate your Personal Essence: Essence + [Willpower x 2].
- Calculate Peripheral Essence: [Essence x 4] + [Willpower x 2] + [highest Virtue x 4]).
- Record Health levels (7, plus any gained from Charms, most often Ox-Body Technique).
Bonus Points
Bonus Points Table
Trait | Cost |
---|---|
Attribute | 4 |
Ability | 2 (1 if a Favored or Caste Ability) |
Background | 1 (2 if the Background is being raised above 3) |
Specialty | 1 (2 per 1 if in a Favored or Caste Ability) |
Virtue | 1 per dot (Willpower is independent of Virtues) |
Willpower | 1 |
Intimacies | Characters may begin with up to (Willpower + Compassion) Intimacies without spending bonus points.* |
Essence | 7 |
Charms | 4 (3 if in a Favored or Caste Ability)* |
*Latest errata
- You get 18 bonus points, which may be spent at any time during character creation.
Sample Concepts
- Bloodthirsty Warlord—An escaped slave who returned to his people and became a bloodthirsty warlord and leads them in revenge upon his onetime captors.
- Wise Shaman—whose life is dedicated to protecting her homeland in the great Eastern forests from the depredations of the Wyld and greedy wood spirits alike.
Castes
- Full Moon: Deadly warriors who survive via speed and strength.
- Changing Moon: Cunning agents who survive through guile and subtlety.
- Caste Attributes: Charisma, Manipulation and Appearance.
- Anima Powers: May appear as a person known to the Lunar for one scene. Gains Essence dice to actions assisted by trustworthiness of chosen image.
- No Moon: Wise mystics who survive due to their intellect and ancient lore.
- Caste Attributes: Perception, Intelligence and Wits.
- Anima Powers: May reduce the mote cost of all Occult-related actions (whether Charm or spell) taken for the remainder of the scene. Also gains an obscuring aura of shadows.
Motivation
- Choose a driving and epic goal for your character. (A normal mortal usually needs a simpler Motivation.)
Virtues
- Compassion—Empathy and forgiveness.
- Conviction—Emotional endurance.
- Temperance—Self-control and clear-headedness.
- Valor—Courage and bravery.
Backgrounds
- Allies—Aides and friends who help in tasks.
- Artifact—Wondrous devices of the First Age.
- Backing—Standing and rank in an organization of power and influence.
- Contacts—Information sources and people in useful places.
- Cult—Mortals who worship you.
- Familiar—An animal companion.
- Followers—Mortals who look to you for leadership.
- Influence—Your pull in the world around you.
- Manse—A place of power and Essence.
- Mentor—A teacher and instructor.
- Resources— Material goods and money.
Intimacies
- Start with a number of Intimacies up to your (Willpower + Compassion).
- Intimacies can be anything your character cares about on a meaningful level—a cause, an ideal, a place, a person, a nation.
- Don't worry if you can't come up with them, they are easy to gain and change.
- See Intimacies for more information.