Iron Raptor Technique

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Cost: 2m or 4m; Mins: Melee 3, Essence 2; Type: Simple (Speed 5)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Call the Blade

The maneuver named Iron Raptor Technique extends the Solar's reach. Her weapon flies toward the enemy like a hungry bird of prey, then returns at the Solar's call. This Charm is a Melee-based attack that costs two motes and can attack enemies up to (Essence x 8) yards from the Solar. It is in all other ways treated as a normal Melee attack.

If the Exalt has Essence 3 or more, she can spend two additional motes for a total cost of four motes and throw a burning arc of energy from her weapon instead of the weapon itself. This is called the "Sandstorm-Wind Attack." It cannot be blocked without a Charm. (Stunt is not enough.)

This Charm inflicts automatic knockdown if it strikes its target. If the character has learned Lightning Strikes Twice, she may activate it as soon as the knockdown occurs, catching her weapon's hilt as she flows into her second attack.

Ebon Lightning Prana

Same Charm for Abyssal Exalted. Adds Mirror keyword.
Prerequisite Charms: Blade-Summoning Gesture

The Abyssal lunges towards and past his opponent in a single perfect motion, striking so fast that his victim's corpse still stands when he glances back over his shoulder to watch them fall in half. Ebon Lightning Prana allows the Abyssal to move up to (Essence x 8) yards and then make a single Melee attack against an opponent. The Deathknight must have a valid target in range to use this Charm.

With Essence 3+, the Abyssal can reflexively roll (Dexterity + Stealth) to establish surprise as part of the movement granted by this Charm, paying an additional five motes to do so.