Legendary Warrior Curriculum

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Cost: —; Mins: War 5, Essence 4; Type: Permanent
Keywords: Obvious
Duration: One week
Prerequisite Charms: Tiger Warrior Training Technique

Solar Exalted imbue their warriors with something of their own nature. This Charm enhances the Exalt's ability to train warriors. This Charm allows him to use Tiger Warrior Training Technique to train others in any of the following:

  • Military Abilities he possesses at 4 or more. In addition to the Abilities already available through Tiger Warrior Training Technique, military Abilities include Thrown, War, Integrity, Resistance, Survival, relevant Craft, Medicine, Athletics, Awareness, Stealth, Ride and Sail.
  • Willpower. The Exalt can train Willpower to a maximum of 7.
  • Bonus dice. The Solar can devote one week's training to rare and special techniques. This gives trained characters two bonus dice or one bonus success for a specific activity defined by the Solar during training. This benefit must have military relevance, it does not apply to Exalted targets, and it is not cumulative. Characters must abandon their previous training and lose the previous bonus to benefit from this Charm again. This bonus can apply to rolls for any Ability and is considered an artificial two-die specialty that stacks with (at most) one die of other specialties. Examples include a one-success bonus in silent communication, a two-die bonus in fighting when outnumbered and a two-die bonus for nocturnal fighting. Non-extras must pay four bonus points or eight experience points for this benefit, and they go into experience debt as usual if they cannot pay. The Storyteller is the final authority on whether a special technique has military relevance.

Soul-Numbing Prowess

The same as an Abyssal Exalted Charm. Adds Mirror Keyword.
Prerequisite Charms: Hardened Killer Training Style

The most ardent disciples of darkness reap the greatest rewards of service, though these rewards are dubious at best. Unlike its Solar Mirror, this Charm cannot confer bonus dice. Instead, mortals and ghosts may be taught to reject the remaining vestiges of their humanity as an unnatural Compulsion effect (costing trainees no bonus or experience points). These wretched monsters become creatures of darkness, automatically fail all Compassion rolls and cannot form new positive Intimacies. In exchange, they become immune to wound penalties until Incapacitated and automatically succeed on all Valor rolls, giving units of these troops perfect morale. The effects of this unholy conditioning last until the Hardened Killer's will is broken.