Supreme Perfection of (Ability)
Cost: —; Mins: (Ability) 5, Essence 5; Type: Permanent
Keywords: Mirror (Supreme Perfection of (Ability))
Duration: Permanent
Prerequisite Charms: Any (Ability) Excellency
This Charm permanently alters the cost of the Solar Excellencies associated with the Ability this Charm is purchased for. The First Excellency's cost becomes "one mote per two dice added," while the Second Excellency's cost becomes "one mote per success added" and the Third Excellency's cost drops to a flat three motes. Fractional values are lost; for example, a Solar with Dexterity 4, Melee 5 who spent five motes on the First or Second Excellency would add nine dice or four successes, respectively. The cost discount of this Charm applies to all activations of the Solar's Excellencies for the appropriate Ability. Supreme Perfection of (Ability) is incompatible with any other Charm which provides cost discounts to the Excellencies, such as Infinite (Ability) Mastery.
Supreme Perfection of (Ability)
Same Charm for Abyssal Exalted.
Adds Mirror keyword.
Prerequisite Charms: (Ability) Essence Flow
This Charm is identical to its Solar counterpart in all regards.
- Permanent Charms
- Mirror Charms
- General Charms
- Essence 5 Charms
- Solar Exalted Charms
- Abyssal Exalted Charms
- Archery Charms
- Integrity Charms
- Craft Charms
- Athletics Charms
- Bureaucracy Charms
- Martial Arts Charms
- Performance Charms
- Investigation Charms
- Awareness Charms
- Linguistics Charms
- Melee Charms
- Presence Charms
- Lore Charms
- Dodge Charms
- Ride Charms
- Thrown Charms
- Resistance Charms
- Medicine Charms
- Larceny Charms
- Sail Charms
- War Charms
- Survival Charms
- Occult Charms
- Stealth Charms
- Socialize Charms