Template:Excellencies and Spirits
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Spirits can use the First, Second and Third (Ability) Excellencies for each Ability, as well as Infinite (Ability) Mastery, as long as they meet the prerequisites for each Charm. These count as spirit Charms, and most are related to a specific Virtue, just as their other Charms are. A spirit cannot use Charms to add more dice to any dice pool than the spirit’s Essence. A spirit cannot increase its static values by more than half that amount.
Virtue | Associated Excellencies and Ability-Based Charms |
---|---|
Compassion | First, Second and Third: Awareness, Craft, Investigation, Linguistics, Lore, Medicine, Survival, War |
Conviction | First, Second and Third: Bureaucracy, Integrity, Larceny, Performance, Presence, Ride, Socialize, Stealth |
Temperance | Infinite (Ability) Mastery and Divine (Ability) Subordination for all Abilities |
Valor | First, Second and Third: Archery, Athletics, Dodge, Martial Arts, Melee, Resistance, Thrown |
Universal | First, Second and Third: Occult |
Spirits have one additional Ability-based Charm, Divine (Ability) Subordination. This is a Temperance Charm.