Template:Excellencies and Spirits

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Spirits can use the First, Second and Third (Ability) Excellencies for each Ability, as well as Infinite (Ability) Mastery, as long as they meet the prerequisites for each Charm. These count as spirit Charms, and most are related to a specific Virtue, just as their other Charms are. A spirit cannot use Charms to add more dice to any dice pool than the spirit’s Essence. A spirit cannot increase its static values by more than half that amount.

Virtue Associated Excellencies and Ability-Based Charms
Compassion First, Second and Third: Awareness, Craft, Investigation, Linguistics, Lore, Medicine, Survival, War
Conviction First, Second and Third: Bureaucracy, Integrity, Larceny, Performance, Presence, Ride, Socialize, Stealth
Temperance Infinite (Ability) Mastery and Divine (Ability) Subordination for all Abilities
Valor First, Second and Third: Archery, Athletics, Dodge, Martial Arts, Melee, Resistance, Thrown
Universal First, Second and Third: Occult

Spirits have one additional Ability-based Charm, Divine (Ability) Subordination. This is a Temperance Charm.