Template:Picking Locks

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Picking Locks (Larceny)

Opening a lock without the proper key requires a successful (Dexterity + Larceny) roll. The difficulty varies from 1-5 depending on the sophistication of the lock, and the character must have lockpicks of some kind. (Add one to the difficulty when using improvised tools.) First Age locks must be picked with First Age lockpicks or a stunt, and most First Age adaptive lockpicks are not mutable enough to mate with the crude wards of the Second Age. Characters caught with lockpicks on their person will have a lot of explaining to do. Players should remember that brute force often works as well as any lockpick for situations that do not call for stealth or subtlety.