Template:Running and Swimming

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Running and Swimming (Athletics and Resistance)

If it is necessary to know a character's exact speed relative to the events playing out around her, the Storyteller should force the scene into combat time (see Time) and track the movement in the passage of ticks. The same applies equally for sprinting and swimming, with the rules for unsteady terrain applying as appropriate to both forms of locomotion. In standard narrative time, characters have however long they need to reach their destination, making the issue of speed a moot point. Movement rolls based on quickness use (Dexterity + Athletics).

In contrast, long-distance running and swimming is a matter of endurance rather than speed, using a pool of (Stamina + Resistance). This is handled like any other strenuous activity.