Template:Strenuous Activity
Strenuous Activity (Resistance)
Characters can perform continuous heavy exertion for a number of hours equal to their (Stamina + Resistance + pertinent specialty). Such exertion includes running, swimming, sex or any other athletic activity. For each subsequent hour of activity after that, characters suffer a cumulative one-die internal penalty to all actions from fatigue. Spending a Willpower point negates all fatigue for one action and reduces total fatigue by one. Channeling a point of Conviction negates fatigue for the next minute and reduces fatigue by a character's Conviction rating. When the fatigue penalty exceeds a character's (Stamina + Resistance), the character passes out and remains unconscious until she has slept for at least one hour (which removes one die of penalty). Every additional hour of sleep or three hours of rest removes another one die until the penalty is removed. Until the penalty is completely gone, the character automatically begins accruing more penalty dice for doing anything strenuous. Characters who are treading water will drown unless they have a buoyant object to keep them afloat while they rest.
Particularly extreme conditions of temperature (in either direction) can penalize a character's effective (Stamina + Resistance) total for the purposes of determining resistance to fatigue. Generally, such conditions do not impose a penalty greater than -3.