Third (Ability) Excellency—Essence Resurgent

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Cost: 4m; Mins: (Ability) 1, Essence 1; Type: Reflexive (Step 4 for attacker, Step 6 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Exalted with this Charm recover smoothly from failure. An Exalt's player can invoke this Charm after making a roll based on the relevant Ability. This Charm allows her player to make the roll again, using the new result if the Exalt prefers it. The Exalt can also use this Charm to enhance static values derived from the relevant Ability. Doing so increases the character's effective (Attribute + Ability) rating for one task by the Ability rating. This means that the Essence Resurgent Excellency increases an applicable DV by half the relevant Ability.

Abyssal Exalted

The three basic Excellencies, Infinite (Ability) Mastery and (Ability) Essence Flow function exactly for Abyssals as they do for Solars and are Mirrors to each other.

Sidereal Exalted

The three basic Excellencies function for Sidereals much as they do for Solars. Essence Overwhelming and Essence Triumphant add dice or bonus successes (respectively). A Sidereal, however, cannot add more dice or bonus successes than her permanent Essence score. If a Sidereal character suffers a dice-pool penalty, however, she may still spend motes with Essence Overwhelming to bring her dice pool back up to zero dice before spending an additional number equal to her Essence to add extra dice.

Terrestrial Exalted

Cost: 3m

Dragon-Blooded with this Charm recovery smoothly from error. The Exalt can invoke this Charm after making a roll based on the relevant Ability. This Charm allows the player to make a second roll, using the new result if the Exalted prefers it to the first. The Exalted can also use this Charm to enhance unrolled uses of the relevant Ability. By spending three motes, the Dragon-Blooded can increase an applicable DV by half the relevant Ability.

This is a reflexive Charm that can be used freely without the need for a Combo, but the Charm can be used only on the tick in which the Dragon-Blooded uses the Ability for which a reroll is being purchased.

Spirits

Spirits can use the First, Second and Third (Ability) Excellencies for each Ability, as well as Infinite (Ability) Mastery, as long as they meet the prerequisites for each Charm. These count as spirit Charms, and most are related to a specific Virtue, just as their other Charms are. A spirit cannot use Charms to add more dice to any dice pool than the spirit’s Essence. A spirit cannot increase its static values by more than half that amount.

Virtue Associated Excellencies and Ability-Based Charms
Compassion First, Second and Third: Awareness, Craft, Investigation, Linguistics, Lore, Medicine, Survival, War
Conviction First, Second and Third: Bureaucracy, Integrity, Larceny, Performance, Presence, Ride, Socialize, Stealth
Temperance Infinite (Ability) Mastery and Divine (Ability) Subordination for all Abilities
Valor First, Second and Third: Archery, Athletics, Dodge, Martial Arts, Melee, Resistance, Thrown
Universal First, Second and Third: Occult

Spirits have one additional Ability-based Charm, Divine (Ability) Subordination. This is a Temperance Charm.