Thunderclap Rush Attack: Difference between revisions

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Cost: {{3m}}<br>
{{Cost 3m}}{{Mins|Brawl|3|Essence|1}}<br>
Mins: {{Mins|Brawl|3|Essence|1}}<br>
{{Type Reflexive}}<br>
{{Type Reflexive}}<br>
'''Keywords:''' None<br>
'''Keywords:''' None<br>

Latest revision as of 08:57, 20 April 2020

Cost: 3m; Mins: Brawl 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None

The Solar's aggression fuels her Essence, quickening her movements, allowing her to blur into combat range of an opponent to make a first strike. This Charm allows the Solar to move a single range band without consuming her movement action, to make an attack regardless of her position in the Initiative order. The attack in this instance must be made the moment the Solar blurs forward, and so this Charm can only be activated at short range. This attack counts as her turn for the round, and doesn't have to be a Brawl attack. If contested by another character using Thunderclap Rush Attack, the better stunt wins. The target of Thunderclap Rush Attack may not use a Clash to defend against the Solar's attack unless he's using a Charm with the Clash keyword.

At Brawl 5, Essence 3+, the character may add one Willpower to the cost of this Charm—when she uses it against her opponent, it automatically strips (Essence or 5, whichever is lower) Initiative from her target and awards it to her, before the attack is made.

This Charm can be used once per target, per scene, but can be refreshed against a single target by crashing that target.