Reed in the Wind: Difference between revisions

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Created page with "{{Cost 2i per 1 Evasion}}{{Mins|Dodge|3|Essence|1}}<br> {{Type Reflexive}}<br> '''Keywords:''' {{Perilous}}<br> {{Duration Instant}}<br> '''Prerequisite Charms:''' None The E..."
 
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'''Keywords:''' {{Perilous}}<br>
'''Keywords:''' {{Perilous}}<br>
{{Duration Instant}}<br>
{{Duration Instant}}<br>
'''Prerequisite Charms:''' None
'''Prerequisite Charms:''' {{None}}


The Exalt draws upon her own momentum to bend and flow with opposing forces. For every two [[Initiative]] spent in response to an attack, the player may raise the Exalt's [[Evasion]] by one. Reed in the Wind raises the cap on how much the Solar can enhance her Evasion by her Essence. At [[Dodge]] 5+, Essence 3+, a successful dodge with Reed in the Wind restores one [[mote]]. This bonus may only occur once per round.
The Exalt draws upon her own momentum to bend and flow with opposing forces. For every two [[Initiative]] spent in response to an attack, the player may raise the Exalt's [[Evasion]] by one. Reed in the Wind raises the cap on how much the Solar can enhance her Evasion by her Essence. At [[Dodge]] 5+, Essence 3+, a successful dodge with Reed in the Wind restores one [[mote]]. This bonus may only occur once per round.

Latest revision as of 08:53, 19 April 2020

Cost: 2i per 1 Evasion; Mins: Dodge 3, Essence 1
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: None

The Exalt draws upon her own momentum to bend and flow with opposing forces. For every two Initiative spent in response to an attack, the player may raise the Exalt's Evasion by one. Reed in the Wind raises the cap on how much the Solar can enhance her Evasion by her Essence. At Dodge 5+, Essence 3+, a successful dodge with Reed in the Wind restores one mote. This bonus may only occur once per round.