Solar Spike: Difference between revisions

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Cost: {{5m, 1wp}}<br>
{{Cost 5m, 1wp}}{{Mins|Archery|5|Essence|3}}<br>
Mins: {{Mins|Archery|5|Essence|3}}<br>
{{Type Simple}}<br>
{{Type Simple}}<br>
'''Keywords:''' {{Decisive-only}}<br>
'''Keywords:''' {{Decisive-only}}<br>

Latest revision as of 08:56, 20 April 2020

Cost: 5m, 1wp; Mins: Archery 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Dazzling Flare Attack

The Lawgiver draws a blazing bolt of Essence across her bow and fires it. The attack ignores the range of her weapon, and can be made from medium or long range without an aim action, or extreme range with an aim action. The Exalt must have higher Initiative than her target to use this attack the conjured Spike does not use the Solar's Initiative to do damage, but instead has a raw damage equal to her current temporary Willpower multiplied by one or the rating of any Intimacy she is trying to uphold or protect. Solar Spike is incompatible with Fiery Arrow Attack and Rain of Feathered Death, and does not reset the Exalt's Initiative to base on a hit. Solar Spike may only be used once per scene, but can be reset by landing a withering attack with six 10s rolled across the attack and damage rolls.