Knockout Blow: Difference between revisions

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Cost: {{5m, 1wp, +1m, 1i per die}}<br>
{{Cost 5m, 1wp, +1m, 1i per die}}{{Mins|Brawl|5|Essence|3}}<br>
Mins: {{Mins|Brawl|5|Essence|3}}<br>
{{Type Simple}}<br>
{{Type Simple}}<br>
'''Keywords:''' {{Withering-only}}<br>
'''Keywords:''' {{Withering-only}}<br>

Latest revision as of 08:57, 20 April 2020

Template:Cost 5m, 1wp, +1m, 1i per die; Mins: Brawl 5, Essence 3
Type: Simple
Keywords: Withering-only
Duration: Instant
Prerequisite Charms: Ox-Stunning Blow

The Solar sees a perfect opening and strikes a blow, the apex of her attack suffused by battering Essence. This attack is like a normal withering attack, but the damage is bolstered by doubled 9s. In addition, if the Solar drives her opponent into crash with this attack, he is immediately knocked unconscious. The Solar may further enhance the ferocity of this blow, reflexively paying one mote, one Initiative per die to add to the damage of this attack, to a limit of the Initiative gained by the attack.

For example, if the Solar rolls four successes on the damage roll, she may spend up to four motes, four Initiative to add four additional dice to the damage roll.

Knockout Blow can only be used once per fight, but can be reset by dodging, parrying, or soaking a withering attack with three or fewer Initiative without suffering crash.