Searing Sunfire Interdiction: Difference between revisions

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Cost: {{4m, 1i, 1wp}}<br>
{{Cost 4m, 1i, 1wp}}<br>
Mins: {{Mins|Archery|5|Essence|3}}<br>
Mins: {{Mins|Archery|5|Essence|3}}<br>
{{Type Simple}}<br>
{{Type Simple}}<br>

Revision as of 08:52, 20 April 2020

Template:Cost 4m, 1i, 1wp
Mins: ; Mins: Archery 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Dazzling Flare Attack

The Lawgiver fires an arrow that courses with burning Essence, streaking down like a falling star to explode at her enemy's feet. This attack is a difficulty 3 gambit that requires no aim action. However, if the Exalt aims before using the Charm, she may act first on the next round, regardless of her place in the Initiative order. The Initiative roll on this gambit is made with double 9s. If successful, it blasts the target out of position, forcing him to act (2 + extra successes on the gambit's Initiative roll) ticks later than he would have. If Searing Sunfire Interdiction drops the target to a tick of 0 or less, he loses his turn for the round. Searing Sunfire Interdiction cannot be used on the same target twice consecutively.

An Essence 3+ repurchase of this Charm lowers the difficulty of the gambit to 2 and waives the Initiative cost upon success.

An Essence 4+ repurchase of the upgraded Charm resets the Solar's attack if she drops an opponent from a higher Initiative tick to a lower Initiative tick than her own.

An Essence 5+ repurchase of the second upgrade allows the Solar to use Searing Sunfire Interdiction twice consecutively on the same target, dropping the Willpower cost from the second shot. If the Solar delays her opponent with both shots, he's also forced backwards a range band, even if this would force him off a cliff or a rooftop.

An Essence 6+ repurchase of the previous upgrade allows the Lawgiver to use this gambit repeatedly against a single target: each time she successfully hits with this gambit, she may immediately fire the gambit again, so long as she has ammunition. If she misses or forces her target to lose a turn, the Charm ends. As with the previous upgrade, waive the willpower cost from all but the first shot. If the Solar stops an opponent from acting, award her a point of Willpower. As above, for every two shots the opponent is delayed, he's forced back a range band.

An Essence 6+ repurchase of the previous upgrade allows the Solar to immediately target a new opponent with the above effect upon dropping another opponent to tick 0 or lower with Searing Sunfire Interdiction.