Arete-Driven Marathon Stride: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Cost —}}<br> | |||
{{Mins|Athletics|5|Essence|2}}<br> | |||
{{Type Permanent}}<br> | {{Type Permanent}}<br> | ||
'''Keywords:''' None<br> | '''Keywords:''' None<br> |
Revision as of 08:54, 20 April 2020
Cost: None
; Mins: Athletics 5, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Winning Stride Discipline
The Solar trains her body to feel the Essence of those she would outrun, matching their strength with her stride. When she falls behind in a test of speed, every 10 her fastest opponent rolls also counts as a single success to the Solar's own roll. This Charm also functions in rushes, to aid in countering the target's attempts to avoid the Solar.