Aria of Victory: Difference between revisions
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{{Cost 8m, 1wp}}{{Mins|Martial | {{Cost 8m, 1wp}}{{Mins|Martial Arts|5|Essence|3}}<br> | ||
{{Type Simple}}<br> | {{Type Simple}}<br> | ||
'''Keywords:''' {{Perilous}}, {{Terrestrial}}<br> | '''Keywords:''' {{Perilous}}, {{Terrestrial}}<br> | ||
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Singing softly in a minor key, the Nightingale's voice cuts through the clangor of the battlefield, stilling the hearts and calming the nerves of her allies. Then, shifting into a major key with a triumphant flourish, her voice swells with glory and wrath, a battle-anthem to turn the tide of wars. The martial artist and all allies who can hear the song gain a single point of [[Willpower]] at the start of each turn, which must be spent to resist influence or add a success to an action before their next turn. This can raise characters above their permanent Willpower. This bonus Willpower disappears after one turn if unused. | Singing softly in a minor key, the Nightingale's voice cuts through the clangor of the battlefield, stilling the hearts and calming the nerves of her allies. Then, shifting into a major key with a triumphant flourish, her voice swells with glory and wrath, a battle-anthem to turn the tide of wars. The martial artist and all allies who can hear the song gain a single point of [[Willpower]] at the start of each turn, which must be spent to resist influence or add a success to an action before their next turn. This can raise characters above their permanent Willpower. This bonus Willpower disappears after one turn if unused. | ||
Terrestrial: A Dragon-Blood must pay four motes for each round after the first she wishes to maintain the effects of this [[Charm]], in addition to its committed cost. | '''Terrestrial:''' A Dragon-Blood must pay four motes for each round after the first she wishes to maintain the effects of this [[Charm]], in addition to its committed cost. | ||
{{Silver-Voiced Nightingale Style Charms}} | |||
{{Solar Exalted Charms}} | {{Solar Exalted Charms}} | ||
Latest revision as of 09:25, 20 April 2020
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 3
Type: Simple
Keywords: Perilous, Terrestrial
Duration: One scene
Prerequisite Charms: Flashing Blade Harmony
Singing softly in a minor key, the Nightingale's voice cuts through the clangor of the battlefield, stilling the hearts and calming the nerves of her allies. Then, shifting into a major key with a triumphant flourish, her voice swells with glory and wrath, a battle-anthem to turn the tide of wars. The martial artist and all allies who can hear the song gain a single point of Willpower at the start of each turn, which must be spent to resist influence or add a success to an action before their next turn. This can raise characters above their permanent Willpower. This bonus Willpower disappears after one turn if unused.
Terrestrial: A Dragon-Blood must pay four motes for each round after the first she wishes to maintain the effects of this Charm, in addition to its committed cost.