Bleeding Crescent Strike: Difference between revisions
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{{Cost 5m}}{{Mins|Martial | {{Cost 5m}}{{Mins|Martial Arts|4|Essence|2}}<br> | ||
{{Type Supplemental}}<br> | {{Type Supplemental}}<br> | ||
'''Keywords:''' {{Mastery}}, {{Terrestrial, Uniform}}<br> | '''Keywords:''' {{Mastery}}, {{Terrestrial}}, {{Uniform}}<br> | ||
{{Duration Instant}}<br> | {{Duration Instant}}<br> | ||
'''Prerequisite Charms:''' [[White Reaper Form]] | '''Prerequisite Charms:''' [[White Reaper Form]] | ||
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Condensing the swirling corona around her into a single, blindingly bright line, the White Reaper suddenly strikes with preternatural accuracy. [[Bleeding Crescent Strike]] doubles up to ([[Strength]]) 9s on an [[attack]] roll. When attacking a [[battle group]], she adds its Size to the number of dice that can be doubled, and may double 8s as well as 9s. While [[White Reaper Form]] is active, Bleeding Crescent Strike adds one die to the attack roll for each halo the martial artist has. However, at the end of the turn, all halos the martial artist has burn away into wisps of silver [[Essence]], consumed by the ferocity of the attack (except for any halos received as a result of making the attack). | Condensing the swirling corona around her into a single, blindingly bright line, the White Reaper suddenly strikes with preternatural accuracy. [[Bleeding Crescent Strike]] doubles up to ([[Strength]]) 9s on an [[attack]] roll. When attacking a [[battle group]], she adds its Size to the number of dice that can be doubled, and may double 8s as well as 9s. While [[White Reaper Form]] is active, Bleeding Crescent Strike adds one die to the attack roll for each halo the martial artist has. However, at the end of the turn, all halos the martial artist has burn away into wisps of silver [[Essence]], consumed by the ferocity of the attack (except for any halos received as a result of making the attack). | ||
Terrestrial: A Dragon-Blood can only use this [[Charm]] once per scene, unless reset by stocking three or more halos. | '''Terrestrial:''' A Dragon-Blood can only use this [[Charm]] once per scene, unless reset by stocking three or more halos. | ||
Mastery: Any dice added to the martial artist's attack roll from halos do not count as dice added by a Charm. | '''Mastery:''' Any dice added to the martial artist's attack roll from halos do not count as dice added by a Charm. | ||
{{Solar Exalted Charms}} | {{Solar Exalted Charms}} | ||
{{ | {{White Reaper Style Charms}} |
Latest revision as of 10:10, 20 April 2020
Cost: 5m; Mins: Martial Arts 4, Essence 2
Type: Supplemental
Keywords: Mastery, Terrestrial, Uniform
Duration: Instant
Prerequisite Charms: White Reaper Form
Condensing the swirling corona around her into a single, blindingly bright line, the White Reaper suddenly strikes with preternatural accuracy. Bleeding Crescent Strike doubles up to (Strength) 9s on an attack roll. When attacking a battle group, she adds its Size to the number of dice that can be doubled, and may double 8s as well as 9s. While White Reaper Form is active, Bleeding Crescent Strike adds one die to the attack roll for each halo the martial artist has. However, at the end of the turn, all halos the martial artist has burn away into wisps of silver Essence, consumed by the ferocity of the attack (except for any halos received as a result of making the attack).
Terrestrial: A Dragon-Blood can only use this Charm once per scene, unless reset by stocking three or more halos.
Mastery: Any dice added to the martial artist's attack roll from halos do not count as dice added by a Charm.