Flashing Vengeance Draw: Difference between revisions

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Created page with "{{Cost 3m}}{{Mins|Archery|5|Essence|2}}<br> {{Type Supplemental}}<br> '''Keywords:''' None<br> {{Duration Instant}}<br> '''Prerequisite Charms:''' Trance of Unhesitating Spe..."
 
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'''Prerequisite Charms:''' [[Trance of Unhesitating Speed]]
'''Prerequisite Charms:''' [[Trance of Unhesitating Speed]]


To invite the wrath of the Lawgiver is to invoke one’s own doom. The Solar gains (Essence) automatic successes to her [[Join Battle]] result, and if she acts before her target, her first attack is unblockable. Flashing Vengeance Draw is expressly permitted to be used in combination with Charms that boost Join Battle results, so long as they are not based in [[Melee]], [[Thrown]], or [[Brawl]].
To invite the wrath of the Lawgiver is to invoke one's own doom. The Solar gains (Essence) automatic successes to her [[Join Battle]] result, and if she acts before her target, her first attack is unblockable. Flashing Vengeance Draw is expressly permitted to be used in combination with Charms that boost Join Battle results, so long as they are not based in [[Melee]], [[Thrown]], or [[Brawl]].


{{Archery Charms}}
{{Archery Charms}}
{{Solar Exalted Charms}}
{{Solar Exalted Charms}}

Latest revision as of 06:05, 19 April 2020

Cost: 3m; Mins: Archery 5, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Trance of Unhesitating Speed

To invite the wrath of the Lawgiver is to invoke one's own doom. The Solar gains (Essence) automatic successes to her Join Battle result, and if she acts before her target, her first attack is unblockable. Flashing Vengeance Draw is expressly permitted to be used in combination with Charms that boost Join Battle results, so long as they are not based in Melee, Thrown, or Brawl.