Ailment-Rectifying Method: Difference between revisions
Created page with "{{Cost 3m}}{{Mins|Medicine|1|Essence|1}}<br> {{Type Simple}}<br> '''Keywords:''' None<br> {{Duration Instant}}<br> '''Prerequisite Charms:''' None Disease and pestilence..." |
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'''Keywords:''' None<br> | '''Keywords:''' None<br> | ||
{{Duration Instant}}<br> | {{Duration Instant}}<br> | ||
'''Prerequisite Charms:''' None | '''Prerequisite Charms:''' {{None}} | ||
[[Disease]] and pestilence cannot stand against the Solar Exalted. This Charm represents an hour spent treating a patient for an illness the Exalt has properly diagnosed. Roll the Exalt's (Intelligence + Medicine) against the [[Disease|disease's]] [[morbidity]] and add half the extra successes to the patient's [[Resistance]] roll at the next interval. Through this Charm, the Solar can weaken or even cure supernatural maladies such as the [[Great Contagion]]. However, the target must remain in bed, and must be bathed, fed, and otherwise given care for the duration of the next interval. These ministrations can be performed by the Solar's assistants. The Exalt may use this Charm to treat her own diseases, though some may require a [[stunt]] or special instruments to treat. | [[Disease]] and pestilence cannot stand against the Solar Exalted. This Charm represents an hour spent treating a patient for an illness the Exalt has properly diagnosed. Roll the Exalt's (Intelligence + Medicine) against the [[Disease|disease's]] [[morbidity]] and add half the extra successes to the patient's [[Resistance]] roll at the next interval. Through this Charm, the Solar can weaken or even cure supernatural maladies such as the [[Great Contagion]]. However, the target must remain in bed, and must be bathed, fed, and otherwise given care for the duration of the next interval. These ministrations can be performed by the Solar's assistants. The Exalt may use this Charm to treat her own diseases, though some may require a [[stunt]] or special instruments to treat. |
Latest revision as of 08:54, 19 April 2020
Cost: 3m; Mins: Medicine 1, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: None
Disease and pestilence cannot stand against the Solar Exalted. This Charm represents an hour spent treating a patient for an illness the Exalt has properly diagnosed. Roll the Exalt's (Intelligence + Medicine) against the disease's morbidity and add half the extra successes to the patient's Resistance roll at the next interval. Through this Charm, the Solar can weaken or even cure supernatural maladies such as the Great Contagion. However, the target must remain in bed, and must be bathed, fed, and otherwise given care for the duration of the next interval. These ministrations can be performed by the Solar's assistants. The Exalt may use this Charm to treat her own diseases, though some may require a stunt or special instruments to treat.