Arete-Driven Marathon Stride: Difference between revisions

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{{Cost &mdash;}}<br>
{{Cost &mdash;}}{{Mins|Athletics|5|Essence|2}}<br>
{{Mins|Athletics|5|Essence|2}}<br>
{{Type Permanent}}<br>
{{Type Permanent}}<br>
'''Keywords:''' None<br>
'''Keywords:''' None<br>

Latest revision as of 08:56, 20 April 2020

Cost: None; Mins: Athletics 5, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Winning Stride Discipline

The Solar trains her body to feel the Essence of those she would outrun, matching their strength with her stride. When she falls behind in a test of speed, every 10 her fastest opponent rolls also counts as a single success to the Solar's own roll. This Charm also functions in rushes, to aid in countering the target's attempts to avoid the Solar.