Martial Arts
This Ability is important in combat.
Martial Arts covers formal study of martial systems, such as the styles detailed in Chapter Seven. In addition to providing mastery of unarmed techniques, Martial Arts also facilitates the use of certain exotic weapons, such as the staff, the rope dart, sais, and hook swords. Like Brawl, it can be used to calculate a character's Parry Defense.
Special rules: Martial Arts is a special Ability, which a character must possess the Martial Artist Merit to purchase. Martial Arts cannot be taken as a Caste or Favored Ability by itself. Instead, if Brawl is a Caste or Favored Ability, then so is Martial Arts. If Brawl is a Caste Ability, then Martial Arts can be taken as a character's Supernal Ability, if desired—but if Brawl is a character's Supernal Ability, this benefit does not extend to Martial Arts. Like Craft, when a character first buys this Ability, she must declare a martial arts style which her Martial Arts dots represent mastery of. Chapter Seven contains a number of example martial arts styles characters might choose from. Additional styles must be purchased as independent Abilities—thus, a character might have Martial Arts (Snake style) 5, and Martial Arts (Tiger style) 3.
Martial Arts Styles
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