Soul-Forge Tempering
Template:Cost 15m, 1wp, 4xp, 4wxp; Mins: Craft 5, Essence 4
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Hero-Forging God-Weapon
The Lawgiver can temper a blade with even greater magic. Using this Charm often requires the Solar be provided particular magic materials or even more esoteric physical expressions of magic such as carved motes (see the rules for sorcerous projects on p. 483). The Storyteller may make the required materials as daunting as the process requires—upon tempering, sharpening and working the weapon in her shop for (10 - Essence) hours, the Solar can unlock one inactive Emerald Evocation, causing it to go live. In addition, she may roll (Essence) dice, and if she accrues at least one success, she may unlock an additional Sapphire Evocation, and if she gains at least three she may cause a Sapphire and Adamant Evocation to go live. If the Exalt is tempering a weapon belonging to another character, the experience points cost can be paid by the weapon's owner. This Charm may not be used twice on the same weapon until the owner has learned at least twice the number of unlocked Evocations through normal means.