First Movement of the Demiurge
Cost: None; Mins: Craft 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Experiential Conjuring of True Void
This Charm permanently enhances its prerequisite. The Solar's genius inspires her to greater heights, making her aware of patterns and possibilities unforeseen by mortals. For every three of a kind successes (ex: three sevens, three eights, etc.), the player may choose one non-success die and convert it to a 10, adding two successes to the result. If Flawless Handiwork Method is used, 10s created in this fashion are also rerolled until 10s fail to appear.