Wake the Sleeper
Template:Cost 15m, 1wp; Mins: Lore 5, Essence 3
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Sacred Relic Understanding + Any two Lore Charms
The Solar can unlock the true potential of an artifact. Grasping an artifact to which she is attuned, and which is capable of Evocations, the Lawgiver sends her Essence surging through the relic's chakras, merging its spirit with her own. Roll the Solar's ([Intelligence or Wits] + Lore) against a difficulty of (the object's rating + 2), or 10 if it's N/A. If the roll gains at least one success, the Solar automatically unlocks one of the artifact's Evocations without spending experience points. If the Solar rolls successes in excess of the difficulty, she unlocks half the extra successes (rounded down) in Evocations. This Charm may be used once per story, and may not be used again on the same artifact until an amount of experience has been invested in it equal to the cost of the Evocations that were unlocked for free. The Exalt may not use this Charm to aid another character in awakening Evocations until she is Essence 5+. Waive this requirement if Lore is her Supernal Ability.