Injury-Forcing Technique

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Template:Cost 5m per health level, 1wp; Mins: Lore 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Wound-Accepting Technique

This Charm functions as its prerequisite, but in reverse: the Solar can force up to (Essence) damaged health levels onto a target, healing her own health levels in turn. When done in combat, this is a difficulty 5 gambit done with the Solar's chosen hand-to-hand combat Ability.