Wind-Racing Essence Infusion
Template:Cost 2m, 1wp or 4m, 1wp; Mins: Ride 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Flashing Thunderbolt Steed
The Solar draws the Essence of the world through her reins, drawing herself toward her destination with incredible speed. This Charm lasts one hour, but the motes are not committed. If the prerequisite is active, it costs only two motes, one Willpower to activate, otherwise the mote cost is four. It adds (Essence or three, whichever is greater) successes to any Ride-based commands, and to each interval of a race (see p. 197). Also, when she succeeds at a mounted rush (see p. 197), she gains two point of Initiative. If her mount is rolled into combat, it gains two points of Initiative as well. Outside of combat, the Solar can travel at dramatic speeds. In narrative time, a distance that would take her mount an hour to cover can be cleared in ten minutes. What would take her a day can be covered in a handful of hours, and what would take a week can be covered in a single day. At the end of the hour, if the Solar chooses to renew Wind-Racing Essence Infusion, ignore the Willpower cost.