Burning Sky Apocalypse Strike
Template:Cost 15m, 1wp; Mins: Brawl 5, Essence 5
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Heart-Eating Fist
Drawing in tremendous spirit energy, the Solar launch¬es an explosive attack that carries her skyward with the force of the rising sun. This Charm can only be triggered at 20+ Initiative. It unleashes a massive decisive attack to everything within short range of the Lawgiver. The Exalt's form is suffused with burning Solar Essence that fires straight up in a column that can be seen for miles. This is a non-standard decisive attack; roll the Solar's Dexterity + Brawl once and apply the result to the entire group. This attack can hit allies. Targets struck by this attack are carried upward on a column of destructive force, one range band for every ten Initiative the Solar possesses. For every range band the targets are lifted, they are subject to three dice of hardness-ignoring deci-sive bashing damage and must then contend with falling damage. This portion of the attack does not reset the Solar's Initiative. The Solar is also carried up to the same height as her enemies, but at the apex she pauses, Essence and anima swirling around her like a second sun. Then she plum¬mets at an angle in any chosen direction, falling half the range bands she rose (rounded up). There she comes down like a falling star, hammering a crater into the earth and striking all opponents at close range with her explosive fury. This is a normal decisive attack that, if successful, does half her Initiative (rounded up) in hard¬ness-ignoring decisive damage dice to all opponents at close range. This calamitous falling strike does no harm to the Solar. On Burning Sky Apocalypse Strike *John lowers an LP of smooth slow "doo-wop" onto the spindle and swishes his brandy around in a shot glass while staring out the window at the setting sun.*