Skiff-to-Scow Method
Cost: 5m; Mins: Sail 4, Essence 1
Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Ship-Claiming Stance
By disguising her ship's sail, rigging style, ornamentation, and crew uniform, the Solar may use this Charm to com¬plete the illusion. After a process of disguising the ship that takes one hour, this Charm completes the disguise, mak¬ing it look like a vessel of slightly smaller or slightly larger build, going so far as to change the hull's construction so that it appears as a completely different type of boat, and giving it the telltale ornamentation, flag, and name appro¬priate to the style of vessel the Solar intends. As long as the ship is not behaving suspiciously, the disguise is perfect, allowing a pirate vessel to slip into a harbor disguised as a coastal merchant. This effect becomes uncertain when suspicious characters come within three range bands of the ship. Such characters can attempt to pierce this Charm by rolling Perception + Sail or Perception + Lore against the Lawgiver's Manipulation + Sail. If successful, the sus-picious character sees some flaw that collapses the whole illusion. What constitutes "suspicious behavior" is up to the dramatic whim of the Storyteller. On Skiff-to-Scow Method The backer wanted a Charm that would help disguise his ship on pirate raids. Backer: Legion over Midnight water