Blood Without Balance

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Cost: 3m; Mins: Archery 4, Essence 1
Type: Reflexive
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Sight Without Eyes

Drawing upon the perfect moment to shoot, the Solar sees nothing but her target. Upon becoming the beneficiary of a distract gambit, if the Solar's new Initiative would allow her to act immediately, she may use this Charm to fire a ranged decisive attack from up to long range without an aim action. In addition, if the Lawgiver has under seven Initiative, the base damage of this attack gains (Essence) bonus dice.