Arete-Driven Marathon Stride
Cost: Template:—
Mins: ; Mins: Athletics 5, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Winning Stride Discipline
The Solar trains her body to feel the Essence of those she would outrun, matching their strength with her stride. When she falls behind in a test of speed, every 10 her fastest opponent rolls also counts as a single success to the Solar's own roll. This Charm also functions in rushes, to aid in countering the target's attempts to avoid the Solar.