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  • {{Cost 5m, 1wp}}{{Mins|Survival|4|Essence|2}}<br> ...er day across normal wilderness. The Solar automatically succeeds at any [[Survival]] roll to find the next oasis, natural shelter, river or other topographica ...
    710 bytes (105 words) - 09:09, 20 April 2020
  • {{Cost 4m}}{{Mins|Survival|5|Essence|2}}<br> ...wing unerring instinct. This [[Charm]] supplements the ([[Perception]] + [[Survival]]) roll described on page 229. Reroll all 5s and 6s until 5s and 6s no long ...
    681 bytes (99 words) - 09:09, 20 April 2020
  • {{Cost &mdash;}}{{Mins|Survival|5|Essence|2}}<br> {{Survival Charms}} ...
    518 bytes (73 words) - 09:09, 20 April 2020
  • {{Cost 4m}}{{Mins|Survival|3|Essence|2}}<br> ...tempt an action of which it is capable. Roll the Exalt's ([[Charisma]] + [[Survival]]) and add her successes as dice to the familiar's attempt to follow the So ...
    686 bytes (104 words) - 09:09, 20 April 2020
  • {{Cost 5m}}{{Mins|Survival|3|Essence|1}}<br> ...t special preparation. This Charm negates all environmental penalties to [[Survival]] rolls and eliminates the deleterious effects of exposure to extreme clima ...
    946 bytes (139 words) - 09:09, 20 April 2020
  • {{Cost 3m}}{{Mins|Survival|3|Essence|2}}<br> ...familiar's Join Battle roll, allowing it to use the Solar's ([[Wits]] + [[Survival]]) dice pool for the roll, and granting it (Exalt's Essence) non-Charm succ ...
    835 bytes (121 words) - 09:09, 20 April 2020
  • {{Cost &mdash;}}{{Mins|Survival|5|Essence|2}}<br> ...reases a familiar's [[health]] levels, adding one -1 health level and two -2 health levels to its health track. In addition, each repurchase increases h ...
    710 bytes (100 words) - 09:09, 20 April 2020
  • {{Cost 3m}}{{Mins|Survival|2|Essence|1}}<br> {{Survival Charms}} ...
    728 bytes (114 words) - 09:09, 20 April 2020
  • {{Cost 3m}}{{Mins|Survival|5|Essence|2}}<br> {{Survival Charms}} ...
    636 bytes (99 words) - 09:09, 20 April 2020
  • {{Cost 10m, 1wp, 2xp}}{{Mins|Survival|4|Essence|2}}<br> ...ny]], [[Martial Arts]], [[Performance]], [[Resistance]], [[Stealth]], or [[Survival]], by one dot, to a maximum of the Exalt's rating in that Ability. * Steeli ...
    1 KB (160 words) - 09:09, 20 April 2020
  • {{Cost 1m}}{{Mins|Survival|5|Essence|2}}<br> {{Survival Charms}} ...
    747 bytes (113 words) - 09:09, 20 April 2020
  • {{Cost &mdash;}}{{Mins|Survival|5|Essence|3}}<br> ...t a claw strider skulking through the shadowed streets of Nexus suffers a -2 penalty. ...
    857 bytes (124 words) - 09:10, 20 April 2020
  • {{Cost 10m, 1wp}}{{Mins|Survival|4|Essence|2}}<br> ...hostile, wild, or otherwise untrainable animals representing a penalty of -2 or -3. The trainer must spend the entire month interacting with the beast, ...
    3 KB (465 words) - 09:09, 20 April 2020
  • {{Cost 8m, 1wp}}{{Mins|Survival|5|Essence|3}}<br> ...id choices for a familiar. Players are encouraged to conceptualize a Might 2 animal as moving at tremendous speeds, leaping through the air, and fightin ...
    3 KB (460 words) - 09:14, 20 April 2020
  • {{Cost 10m, 1wp, 1xp}}{{Mins|Survival|3|Essence|2}}<br> ...asleep or otherwise inactive, and has no known range [[limit]]ation. At [[Survival]] 5, the Exalt further extends her influence into the familiar's motor func ...
    2 KB (352 words) - 09:09, 20 April 2020
  • {{Cost 4m, 1hl or 4m, 1lhl}}{{Mins|Ride|5|Essence|2}}<br> ...ethal or bashing damage in exchange. This [[Charm]] can be combined with [[Survival]] and [[Medicine]] Charms to treat injured mounts. ...
    646 bytes (99 words) - 09:07, 20 April 2020
  • {{Cost 5m}}{{Mins|Integrity|4|Essence|2}}<br> ...s or erases up to -2 in penalties from [[Awareness]], [[Investigation]], [[Survival]], and any other rolls requiring concentration, difficult abstract thought, ...
    989 bytes (140 words) - 09:00, 20 April 2020
  • ...her to tell how recently an individual was present. Add +2 successes to [[Survival]] rolls to hunt for food, track a character, or find water, using her sense ...ies in a Solar's scent library can be used to aid in [[Investigation]] and Survival rolls, as well as in the smell-based [[Awareness]] Charms further up the tr ...
    2 KB (407 words) - 08:57, 20 April 2020
  • {{Cost 6m}}{{Mins|Lore|5|Essence|2}}<br> ...he person she is advising (Solar's [[Essence]]) non-Charm bonus dice for [[Survival]] or [[War]] rolls for the rest of the scene. If she is a student of Shogun ...
    1 KB (203 words) - 09:02, 20 April 2020
  • ...alt adds her [[Perception]] or a minimum of 2 automatic successes to any [[Survival]]-based rolls to track a character or hunt for food or water using her sens ...s who are severely injured (-4 wound penalty) are easier to find. Add 1 or 2 dice to an [[Awareness]] roll against the target's [[Stealth]]. This Charm ...
    2 KB (269 words) - 08:57, 20 April 2020
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