Legend Lore: Difference between revisions

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''Level 5 Divination (Bard, Cleric, Wizard)''<br>
''Level 5 Divination (Bard, Cleric, Wizard)''<br>
[[Casting Time]]: {{10 minutes}}<br>
[[Casting Time]]: {{Casting Time 10 minutes}}<br>
[[Range]]: {{Self}}<br>
[[Range]]: {{Spell Range Self}}<br>
[[Components]]: V, S, M (incense worth 250+ GP, which<br>
[[Components]]: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP each)<br>
[[Duration]]: {{consumes, and four ivory strips worth 50+}}
[[Duration]]: {{Spell Duration Instantaneous}}


GP each) Duration: Instantaneous Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by the GM.  
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by the GM.  
   
   
The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the GM.  
The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the GM.  

Latest revision as of 15:42, 26 April 2025

Level 5 Divination (Bard, Cleric, Wizard)
Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP each)
Duration: Instantaneous

Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by the GM.

The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the GM.

If the famous thing you chose isn't actually famous, you hear sad musical notes played on a trombone, and the spell fails.