Teleportation Circle: Difference between revisions
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[[Casting Time]]: {{Casting Time 1 minute}}<br> | [[Casting Time]]: {{Casting Time 1 minute}}<br> | ||
[[Range]]: {{Spell Range 10 feet}}<br> | [[Range]]: {{Spell Range 10 feet}}<br> | ||
[[Components]]: V, M (rare inks worth 50+ GP, which the<br> | [[Components]]: V, M (rare inks worth 50+ GP, which the spell consumes)<br> | ||
[[Duration]]: {{Spell Duration | [[Duration]]: {{Spell Duration 1 round}} | ||
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the [[Material Plane]], determined by the GM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute. | |||
You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. | You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. |
Latest revision as of 15:49, 26 April 2025
Level 5 Conjuration (Bard, Sorcerer, Warlock, Wizard)
Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare inks worth 50+ GP, which the spell consumes)
Duration: 1 round
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.