Raise Dead: Difference between revisions
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[[Casting Time]]: {{Casting Time 1 hour}}<br> | [[Casting Time]]: {{Casting Time 1 hour}}<br> | ||
[[Range]]: {{Spell Range Touch}}<br> | [[Range]]: {{Spell Range Touch}}<br> | ||
[[Components]]: V, S, M (a diamond worth 500+ GP, which<br> | [[Components]]: V, S, M ((a diamond worth 500+ GP, which the spell consumes)<br> | ||
[[Duration]]: {{Spell Duration | [[Duration]]: {{Spell Duration Instantaneous}} | ||
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't [[Undead]] when it died. | |||
The creature returns to life with 1 [[Hit Point]]. This spell also neutralizes any poisons that affected the creature at the time of death. | The creature returns to life with 1 [[Hit Point]]. This spell also neutralizes any poisons that affected the creature at the time of death. |
Latest revision as of 16:01, 26 April 2025
Level 5 Necromancy (Bard, Cleric, Paladin)
Casting Time: 1 hour
Range: Touch
Components: V, S, M ((a diamond worth 500+ GP, which the spell consumes)
Duration: Instantaneous
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.
The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival— its head, for instance—the spell automatically fails. Coming back from the dead is an ordeal. The target takes a -4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.