Chill Touch: Difference between revisions

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''Necromancy Cantrip (Sorcerer, Warlock, Wizard)''
''Necromancy Cantrip (Sorcerer, Warlock, Wizard)''<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{Spell Range Touch}}<br>
[[Range]]: {{Spell Range Touch}}<br>
[[Components]]: {{Spell Components V, S<br>
[[Components]]: V, S<br>
[[Duration]]: {{Spell Duration Instantaneous}}
[[Duration]]: {{Spell Duration Instantaneous}}


Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 [[Necrotic damage]], and it can't regain [[Hit Point]]s until the end of your next turn. '''Cantrip Upgrade.''' The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).  
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 [[Necrotic damage]], and it can't regain [[Hit Point]]s until the end of your next turn.
 
'''Cantrip Upgrade.''' The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).  


[[Category:Cantrips]]
[[Category:Cantrips]]
[[Category:Necromancy]]
[[Category:Necromancy Spells]]
[[Category:Necromancy Cantrips]]
[[Category:Necromancy Cantrips]]
[[Category:Sorcerer Spells]]
[[Category:Sorcerer Spells]]

Latest revision as of 16:24, 26 April 2025

Necromancy Cantrip (Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).