Chill Touch: Difference between revisions
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[[Category:Cantrips]] | [[Category:Cantrips]] | ||
[[Category:Necromancy]] | [[Category:Necromancy Spells]] | ||
[[Category:Necromancy Cantrips]] | [[Category:Necromancy Cantrips]] | ||
[[Category:Sorcerer Spells]] | [[Category:Sorcerer Spells]] |
Latest revision as of 16:24, 26 April 2025
Necromancy Cantrip (Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).