Chill Touch: Difference between revisions

From SRD52
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 10: Line 10:


[[Category:Cantrips]]
[[Category:Cantrips]]
[[Category:Necromancy]]
[[Category:Necromancy Spells]]
[[Category:Necromancy Cantrips]]
[[Category:Necromancy Cantrips]]
[[Category:Sorcerer Spells]]
[[Category:Sorcerer Spells]]

Latest revision as of 16:24, 26 April 2025

Necromancy Cantrip (Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).