Shillelagh: Difference between revisions

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''Transmutation Cantrip (Druid)''
''Transmutation Cantrip (Druid)''<br>
[[Casting Time]]: {{Casting Time Bonus Action}}<br>
[[Casting Time]]: {{Casting Time Bonus Action}}<br>
[[Range]]: {{Spell Range Self}}<br>
[[Range]]: {{Spell Range Self}}<br>
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[[Category:Cantrips]]
[[Category:Cantrips]]
[[Category:Transmutation]]
[[Category:Transmutation Spells]]
[[Category:Transmutation Cantrips]]
[[Category:Transmutation Cantrips]]
[[Category:Druid Spells]]
[[Category:Druid Spells]]
[[Category:Druid Cantrips]]
[[Category:Druid Cantrips]]

Latest revision as of 16:33, 26 April 2025

Transmutation Cantrip (Druid)
Casting Time: Bonus Action
Range: Self
Components: V, S, M (mistletoe)
Duration: 1 minute

A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice).

The spell ends early if you cast it again or if you let go of the weapon.

Cantrip Upgrade. The damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).