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''Level 1 Enchantment (Bard, Cleric, Warlock)''<br> | ''Level 1 Enchantment (Bard, Cleric, Warlock)''<br> | ||
[[Casting Time]]: {{Action}}<br> | [[Casting Time]]: {{Casting Time Action}}<br> | ||
[[Range]]: {{30 feet}}<br> | [[Range]]: {{Spell Range 30 feet}}<br> | ||
[[Components]]: V, S, M (a drop of blood)<br> | [[Components]]: V, S, M (a drop of blood)<br> | ||
[[Duration]]: {{Concentration, up to 1 minute}} | [[Duration]]: {{Spell Duration Concentration, up to 1 minute}} | ||
Up to three creatures of your choice that you can see within range must each make a [[Charisma]] saving throw. Whenever a target that fails this save makes an attack roll or a [[Saving Throw|saving throw]] before the spell ends, the target must subtract 1d4 from the attack roll or save. | Up to three creatures of your choice that you can see within range must each make a [[Charisma]] saving throw. Whenever a target that fails this save makes an attack roll or a [[Saving Throw|saving throw]] before the spell ends, the target must subtract 1d4 from the attack roll or save. |
Latest revision as of 12:28, 26 April 2025
Level 1 Enchantment (Bard, Cleric, Warlock)
Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.