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''Level 1 Enchantment (Bard, Cleric, Warlock)''<br>
''Level 1 Enchantment (Bard, Cleric, Warlock)''<br>
[[Casting Time]]: {{Action}}<br>
[[Casting Time]]: {{Casting Time Action}}<br>
[[Range]]: {{30 feet}}<br>
[[Range]]: {{Spell Range 30 feet}}<br>
[[Components]]: V, S, M (a drop of blood)<br>
[[Components]]: V, S, M (a drop of blood)<br>
[[Duration]]: {{Concentration, up to 1 minute}}
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}}


Up to three creatures of your choice that you can see within range must each make a [[Charisma]] saving throw. Whenever a target that fails this save makes an attack roll or a [[Saving Throw|saving throw]] before the spell ends, the target must subtract 1d4 from the attack roll or save.  
Up to three creatures of your choice that you can see within range must each make a [[Charisma]] saving throw. Whenever a target that fails this save makes an attack roll or a [[Saving Throw|saving throw]] before the spell ends, the target must subtract 1d4 from the attack roll or save.  

Latest revision as of 12:28, 26 April 2025

Level 1 Enchantment (Bard, Cleric, Warlock)
Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute

Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.